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Old May 08, 2006, 02:05 PM // 14:05   #1
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Default Reinstate 12 vs 12 side bar

Well I believe that NCSoft should reinstate having all 12 players showing on the side bar in 12 vs 12, because this only 4 players showing does not help with true teamwork. I do not know what they were trying to accomplish but they have made the game play worse from it. If all 12 players are showing then you can see who is getting beat on and can click on him to see if he is in the area and see if you can help him. When I first did the 12 vs 12 in preview event as a monk it was hard at first but I adapted to it and I was able to help everyone on the team now as a monk i can only help 3 other players on my team. Now that they have made it only 4 players showing it is now a solo group game instead of a team game, because we cannot effectively communicate to the rest of the team. Who has the time to type in combat, it is easier to draw on the map and ping on the map, now we cant do that. You have hindered the game play of the 12 vs 12. And my disappointment now is getting to the point that i want to find another game. So I please ask that you reinstate all 12 players on the side bar instead of just the group of 4
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Old May 08, 2006, 05:51 PM // 17:51   #2
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I agree.

I also think they should reinstate the ability to join an alliance battle with a group small than 4 and have the system matchmake you into the group of 12 (like it was in the FPE).
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Old May 08, 2006, 06:04 PM // 18:04   #3
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/signed

I liked how it was in FPE too, all 12 need to be able to communicate and work together, the way it is now makes that almost impossible.

I also liked being able to just join in randomly without forming a group. Though I think both options should be there. Form a group and join random.
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Old May 08, 2006, 06:14 PM // 18:14   #4
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/signed
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Old May 08, 2006, 08:28 PM // 20:28   #5
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/signed, but make is so that HP, aegis, orders, etc. only affect your group of 4.
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Old May 08, 2006, 10:12 PM // 22:12   #6
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/Not Signed

I like how it is now.
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Old May 08, 2006, 10:26 PM // 22:26   #7
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Quote:
Originally Posted by TheOneMephisto
/signed, but make is so that HP, aegis, orders, etc. only affect your group of 4.
good thought

/signed
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Old May 08, 2006, 10:31 PM // 22:31   #8
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The other people should be added as "Allies", so that party-wide spells don't affect them but they can still see how they're doing and throw a heal at them if they need it. And expand team chat (but not "I'm attacking x") to them as well.
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Old May 08, 2006, 10:46 PM // 22:46   #9
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Default PLEASE PUT THE 12 Back on the same team!

/signed

I'm so bummed out that they nerfed the 12 man team on the side bar. Most of the fun was in the teamworkand the alliances that could be built...
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Old May 09, 2006, 06:55 AM // 06:55   #10
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/signed. It sucks playing a monk now.
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Old May 09, 2006, 01:32 PM // 13:32   #11
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Quote:
Originally Posted by RandomEngy
The other people should be added as "Allies", so that party-wide spells don't affect them but they can still see how they're doing and throw a heal at them if they need it. And expand team chat (but not "I'm attacking x") to them as well.
I can agree with that.
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Old May 09, 2006, 05:00 PM // 17:00   #12
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Don't people have anything better to do than starting topics that already exist?
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Old May 09, 2006, 05:42 PM // 17:42   #13
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My preferences:
  • You can join a battle with 1-4 players. I want to be able to get into games quickly. I don't care that much about making a tight, coordinated group of four, because it's not clear that a group of four is a useful unit most of the time during the battle. See following comment. I like that you can't start with a full group of twelve. Chaos is fun.
  • You can see all twelve players in the party list. If this is broken into subsections it's fine, but not at all required and possibly even detrimental to do so, since staying as a party of four is not, in fact, a particularly useful strategy. It's inane for the game designers to force that particular constraint on players once in battle. Most of the time you will want to be in a group of 1,2,3,5,6,7,8,9,10,11, or 12, instead of 4. That's simply true.
  • Team chat goes to all twelve players. To be a bit brutally honest, the current implementation is patently absurd. I hope there are designers at ArenaNet who were foaming at the mouth at this when it was introduced, or who were somehow uninformed and didn't realize that communication with the full twelve person team was missing. Game designers who are making a cooperative team game where players can't speak to each other without speaking to the enemy need to have their head examined. Admit you made a mistake on this, and quickly fix it, please.

Thanks for listening, ArenaNet.
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Old May 09, 2006, 08:24 PM // 20:24   #14
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Quote:
Originally Posted by JoDiamonds
My preferences:
  • You can join a battle with 1-4 players. I want to be able to get into games quickly. I don't care that much about making a tight, coordinated group of four, because it's not clear that a group of four is a useful unit most of the time during the battle. See following comment. I like that you can't start with a full group of twelve. Chaos is fun.
  • You can see all twelve players in the party list. If this is broken into subsections it's fine, but not at all required and possibly even detrimental to do so, since staying as a party of four is not, in fact, a particularly useful strategy. It's inane for the game designers to force that particular constraint on players once in battle. Most of the time you will want to be in a group of 1,2,3,5,6,7,8,9,10,11, or 12, instead of 4. That's simply true.
  • Team chat goes to all twelve players. To be a bit brutally honest, the current implementation is patently absurd. I hope there are designers at ArenaNet who were foaming at the mouth at this when it was introduced, or who were somehow uninformed and didn't realize that communication with the full twelve person team was missing. Game designers who are making a cooperative team game where players can't speak to each other without speaking to the enemy need to have their head examined. Admit you made a mistake on this, and quickly fix it, please.

Thanks for listening, ArenaNet.
I agree 100%.

To all those thinking HP will rule supreme on a 12 person team -- Scourge Healing xD
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Old May 09, 2006, 08:28 PM // 20:28   #15
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How many people actually put points into smiting to use scourge healing? Also aegis and orders will still own...
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Old May 10, 2006, 04:11 AM // 04:11   #16
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Topic number 10 with the same ideas... maybe some merging??

of course I signe this one as well... like the dozen others
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Old May 10, 2006, 02:10 PM // 14:10   #17
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.............

how about being able to actually play with your alliance for once rather than randoms
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Old May 10, 2006, 04:24 PM // 16:24   #18
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/signed

they should bring it back but with each group have a break in the party list so they can still roll together and still be easy to heal if there is a monk your team. Also allow all 12 to see the minimap drawings with different colored lines for the different teams... it would be another great idea for easier way to plan with manouvers...

Last edited by llsektorll; May 10, 2006 at 04:27 PM // 16:27..
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Old May 10, 2006, 04:35 PM // 16:35   #19
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Quote:
Originally Posted by JoDiamonds

[*]You can see all twelve players in the party list. If this is broken into subsections it's fine, but not at all required and possibly even detrimental to do so, since staying as a party of four is not, in fact, a particularly useful strategy. It's inane for the game designers to force that particular constraint on players once in battle. Most of the time you will want to be in a group of 1,2,3,5,6,7,8,9,10,11, or 12, instead of 4. That's simply true.[*]Team chat goes to all twelve players. To be a bit brutally honest, the current implementation is patently absurd. I hope there are designers at ArenaNet who were foaming at the mouth at this when it was introduced, or who were somehow uninformed and didn't realize that communication with the full twelve person team was missing. Game designers who are making a cooperative team game where players can't speak to each other without speaking to the enemy need to have their head examined. Admit you made a mistake on this, and quickly fix it, please.[/LIST]
Thanks for listening, ArenaNet.
Quote for TRUTH -----Although I would like the ability to from complete 12-man teams before entering



Quote:
Originally Posted by TheOneMephisto
How many people actually put points into smiting to use scourge healing? Also aegis and orders will still own...
Maybe it would finally become a viable strategy, who carried V's aura very often before? It has become a valuable skill to have

Last edited by Marcus Varrus; May 10, 2006 at 04:42 PM // 16:42..
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Old May 11, 2006, 05:37 AM // 05:37   #20
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I would appreciate some sort of way to communicate with my team, but what really needs to be said? Most teams are just hopeless if you need to tell them what to do. Just cap shrines, it's that simple. Also, having 12 man groups and HP spamming is just lame and no fun. I play a monk almost exclusively in alliance and I have no problem healing my team, as long as they aren't stupid and run into obviously outnumbered battles. I've also healed the occasional wandering ally who runs with our group and many times in large battles healed other allies, as long as you aren't a shitty monk you can do fine. Keep it the way it is now, thank you ANet. /not signed.

Last edited by liquiddrool; May 11, 2006 at 05:40 AM // 05:40..
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